Black Mesa Training Simulation: Resonance CascadeBlack Mesa Training Simulation: Resonance Cascade

๐Ÿ“„ Description

You have been selected for a high-level simulation inside Black Mesa.

This scenario recreates a possible resonance cascade event.

Explore, survive, and adapt.

๐Ÿงช Features

Players will be randomly placed around the map and be made to survive the resonance cascade, the first map currently features various areas which include:

  • Area 1 Dormitories

  • Area 2 Warehousing

  • Aera 3 Maintenance Level 2

  • Area 4 Security facilities

  • Area 5 Administration
  • All items are randomly generated around the map and go into the inventory with the exception of ammo and armor items.


    Map events are random, so if a scientist is present 1 round and not the next - it's normal


    Each Difficulty has its own perks.. Storymode is recommended for the first playthrough
    Everything you come across will need to be interacted with to pick up, weapons will go into your inventory and so will health kits.



    You can then activate these items and it will then be given to you, this Is to allow players to carry multiple weapons for other players.



    You can however activate the multiple weapons and it will give you the ammo

    ๐Ÿ“ Documentation

    ๐Ÿ“ Contributing

    Open a cmd and navigate to your Sven Co-op installation and install the repository using git.
    Install repository
    git clone https://github.com/Mikk155/bts_rc svencoop_event_bts
    By installing the reposository as an event it will override any installation of bts_rc in your game.

    in the maps/ directory there's a test map you can modify and compile if needed.

    Once you've commit your changes open a pull request and wait for a review.

    ๐Ÿ“ Configuring the map

    ๐Ÿ“ Changelog

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